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Intelligent Assets, MoCap, Models, Shaders, Materials, Presets and More to Kickstart Your Maxon One Projects
What's NewThe newest release of Capsules is the most extensive to date, offering you a diverse range of assets to enhance your renders. Included in the collection are Studio Lighting HDRs crafted using HDR Light Studio by Lightmap Ltd., providing a solid foundation for product shots and title designs. Additionally, an expanded selection of trees, grasses, and flowering plants has been incorporated into the Laubwerk plant collection. Maxon continues to update its library of classic assets to ensure Redshift compatibility, streamlining polygon counts, modernizing designs, and creating stunning Redshift materials for all assets. Notably, this month introduces a variety of commonplace household items, perfect for filling a kitchen or dressing up a grocery store set.
Cinema 4D Capsules include static assets like 3D models, textures, HDRs, to smart, parametric objects, full projects with preset lighting and animation. We’re even building out a collection of Scene Nodes Assets that allow you to parametrically generate models, and other elements for your projects. Capsules are included with your Maxon One subscription and provide everything you need to hit the ground running.
Red Giant provides a huge library of Capsules exclusively for Maxon One subscribers in the form of presets and sprites. These resources give you unparalleled creative options as you build effects, color grade your work, and more.
Universe transitions and effects include large libraries of preset Capsules that gives you a broad array of options while you create.
Maxon One capsules for Redshift include shaders, materials and presets (currently exclusively available through the Cinema 4D library).
ZBrush offers an extensive Capsules library to get you started fast and provide limitless creativity: Brushes, Mesh Shapes, Paint Textures and more.
Forger now includes powerful polygonal modeling tools, expanding its creative options. Getting started has never been easier thanks to a broad library of Capsules; polygonal primitives for modeling (cubes, spheres, cones, pyramids, tubs, torii and more) and mesh templates (geometry, body and head shapes) for sculpting.