Features

Get up-to-speed with all the features in Redshift.

Core

The new Standard Volumes accept modifications from other nodes - allowing the quick addition of variation and fine details to volume grids.

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Redshift's efficient memory management allows rendering of scenes containing hundreds of millions of polygons and TBs of texture data.

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Achieve blazingly fast indirect lighting using biased point-based GI techniques, as well as brute-force GI.

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Harnessing the raw power of the GPU and using intelligent sampling techniques makes Redshift the worlds fastest renderer.

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Artists can export groups of objects to Redshift Proxy files which can be easily referenced by other scenes and allow powerful shader overrides.

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Redshift supports multi-step transformation blur and 2-step deformation blur.

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Render realistic clouds, smoke, fire and more with Redshift’s Volumetric Rendering.

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Thin hair can produce noisy renders. Redshift supports 'MPW' rendering which smooths out the look of thin and hard-to-sample hairs.

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Redshift's tessellation supports edge and vertex creasing with separate UV smoothing control.

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Objects have advanced matte features and tracing options such as self-shadowing and primary/secondary ray visibility.

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Redshift allows for any type of AOV data to be baked out from individual objects.

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Users can export their scene and render it independently of their 3D app using the redshiftCmdLine tool.

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A C++ SDK is available for studios that require deeper integration of Redshift with their pipelines.

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AI-powered Denoising is a cheat-code for quicker renders, and Redshift offers three great solutions depending on your system and use case.

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Redshift CPU offers an interactive experience when developing your project, and perfect compatibility with high-performance Redshift GPU rendering.

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