Rendering
Rendering
BPR (Best Preview Render) quickly renders any model in edit mode with Shadows, 3D Fibers, Ambient Occlusion, Transparent Subtools, or HD Geometry.

BPR (Best Preview Render) quickly renders any model in edit mode with Shadows, 3D Fibers, Ambient Occlusion, Transparent Subtools, or HD Geometry.
LightCap® is a way to create both Materials or Matcap® in real-time by manipulating directly the lights they simulate.
ZBrush offers several types of mapping to create the most dynamic surfaces on your 3D models, including Texture, Displacement, and Normal Maps.
You can make your own custom materials or get them from ZBrushCentral, the Pixologic MatCap Library and elsewhere.
Redshift in ZBrush integrate fully GPU-accelerated, biased rendering into your ZBrush pipeline.