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ZBrushCoreMini or ZBrushCore?

ZBrushCoreMini - Just the essentials to get you familiar with 3D. Great for kids, students, and as an introduction to 3D art.

ZBrushCore - The lighter version, powerful and easy to use with more features. This is for artists who want a stand-alone 3D sculpting app that packs a punch but don’t need all the features in the full version of ZBrush.

Feature ZBrushCoreMini ZBrushCore

Dynamesh

ZSpheres

Mannequin

Primitives

Mesh Extract

ZeeZoo

Mesh from Mask

Basic

Feature ZBrushCoreMini ZBrushCore

Max. Number of polygons per mesh

750 Thousand

20 Million

Multi-Resolution Mesh Editing (Subdivision surface sculpting)

Insert Multi-Mesh

Number of Brushes

12

40

Multi-Mesh support (Subtools)

Surface Noise

1 present mesh

Boolean-type operations with Dynamesh

Live Booleans

3D Surface Effect ClayPolish

Reference Image support

Sculptris Pro

Snakehook Brush

Feature ZBrushCoreMini ZBrushCore

Document resolution

Screen Size

Screen Size

Feature ZBrushCoreMini ZBrushCore

BPR

Basic

ZBrush to KeyShot
Bridge support

Render passes

Material editing/import

Real-Time Preview AO

Turntable Movie Rendering

Very Basic

Basic

Feature ZBrushCoreMini ZBrushCore

Export

Decimated OBJ only

OBJ, MA, STL, VRML, x3D

Import

OBJ, MA, STL, MESH, MESHB, SC1

Export settings for 3D printing (3D Print Hub)

iMage3D

Opens all files created in ZBrushCore

In viewer mode

Opens all files created in ZBrush

Feature ZBrushCoreMini ZBrushCore

Available on Windows and MacOS

64-bit architecture

Available for commercial use

Universal Camera

Default Camera Only

CPU-based – no special graphics card needed

Graphics tablet support

Library of 3D startup models

2 presets

Language localization

SubTool Folders

CamView

Real-Time Silhouette View

Feature ZBrushCoreMini ZBrushCore

Gizmo 3D Deformers

13

Masking capabilities

Basic

Polygroup capabilities

Basic

Advanced 3D file export through plugins

Mesh Optimization (Decimation Master)
ZBrushCore is limited to 5 preset polygon count optimations (20K, 35K, 75K, 150K or 250K)

Very Basic

Basic

Model hollowing for 3D printing