Particular
Using masks as an emitter, makes it easy to create uniquely shaped emitters or to use parts of an image as the source of particle emissions.

Using masks as an emitter, makes it easy to create uniquely shaped emitters or to use parts of an image as the source of particle emissions.
Use text as an emitter to speed up the creation process. Create write-on effects by controlling the reveal of particles along text paths.
Meander’s influence can be used to add some nice individual movement to each particle. It can also be used to create complex group motion.
Set up Predator/Prey relationships between particle systems. Use the Evade parameter to control how much a Prey system wants to avoid a Predator.
Particular’s powerful Flocking simulation tools include automatic behaviors that take particle animation to a new level.
A Displace section includes the tools that can affect physics quickly without much of a hit to render times.
Particular includes control of how particles respond to their environment by making Mass and Air Resistance properties of the particles themselves.
Define different aspects of the Air Turbulence around your system to affect particle Position and Orientation/Spin.
Create dynamic, swirling effects with the Dynamic Fluids physics engine, which allows particles to behave as if they are moving through real fluids.
Combine air and bounce physics for the most realistic effects in Particular. Choose up to 3 bounce layers with full bounce control and interaction.
Work with up to 16 particle systems in the same 3D space and explore endless creative possibilities. Create beautiful, complex effects through the interaction of different systems, all within one instance of Particular. Emitters in Multi-system setups can share parameter settings (such as turbulence, gravity and more), and can be saved as a single preset.
The designer gives instant visual feedback, making the building and previewing of effects an intuitive and creative experience.