Lighting
You can now modify area lights to appear as though their light is being cast through a flashlight lens or thick foliage with a simple texture.

You can now modify area lights to appear as though their light is being cast through a flashlight lens or thick foliage with a simple texture.
Efficiently light an entire scene using image-based environment textures.
Use any mesh in the scene as a light source, with the same features and sampling efficiency as regular area lights.
Redshift lights can affect atmospheric volumetric fogging for the popular 'God ray' effect.
Natural-looking physical sun light and sky emulation.
Full flexibility ranging from area lights to photometric/IES lights, 'portal' lights and texture-projected 'gobos'.