Shading & Texturing
Redshift’s new Distance Shader allows for dynamic shading effects when objects are near each other.

Redshift’s new Distance Shader allows for dynamic shading effects when objects are near each other.
The new Contour node, Toon Material node, and Tonemap Pattern shader introduce options to create non-photo-real materials in Redshift.
The Distorter shader can be used to drive distortion of the UV space for a material according to texture or shader input.
Quickly create stylized, non-photo-real materials by mapping an image onto a mesh.
Automatically apply color variation across a large number of objects with the same material applied.
Flexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine.
Control how materials behave for certain ray types. Useful for customizing GI or double-sided polygon shading.
Accurately simulates light scattering off of and in hair with a physically principled model, yet offering artist-friendly controls.
Support for up to 3 layers of sub-surface scattering in a single shader for realistic looking skin.
Get smooth edges without requiring geometry tessellation. This technology is licensed from NVidia.
Add geometric and lighting detail to surfaces using displacement mapped height, vector textures or procedural shading nodes.
Virtually unlimited number and size of textures regardless of VRAM. Built-in efficient UDIM/UVTile tiling support.
Shaders can access per-vertex (weight maps, multiple UVs, etc) or per-object attributes for maximum flexibility.
Render foliage and other opacity-cutout effects blazingly fast!
Redshift supports many dcc shading nodes for math, color ramps, color remaps and conversion, gamma and many others.
Redshift’s Standard Surface offers incredible realism with intuitive controls. Create surfaces and translate materials from rendering systems easily.
Lay bricks faster than any stone mason with Cinema 4D’s popular Tile and Brick Shaders.
The new PRG Clear Sky model allows artists to simulate gorgeous sunsets with Redshift’s improved Sun and Sky.
The new Flakes Shader generates voronoi- or dot- shaped flakes at random angles and surface depth to add the perfect detail and shine to your renders.