Features

Get up-to-speed with all the features in Redshift.

Shading & Texturing

Redshift’s new Distance Shader allows for dynamic shading effects when objects are near each other.

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Shading & Texturing

The new Contour node, Toon Material node, and Tonemap Pattern shader introduce options to create non-photo-real materials in Redshift.

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Shading & Texturing

The Distorter shader can be used to drive distortion of the UV space for a material according to texture or shader input.

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Shading & Texturing

Quickly create stylized, non-photo-real materials by mapping an image onto a mesh.

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Shading & Texturing

Automatically apply color variation across a large number of objects with the same material applied.

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Shading & Texturing

Flexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine.

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Shading & Texturing

Control how materials behave for certain ray types. Useful for customizing GI or double-sided polygon shading.

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Shading & Texturing

Accurately simulates light scattering off of and in hair with a physically principled model, yet offering artist-friendly controls.

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Shading & Texturing

Support for up to 3 layers of sub-surface scattering in a single shader for realistic looking skin.

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Shading & Texturing

Get smooth edges without requiring geometry tessellation. This technology is licensed from NVidia.

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Shading & Texturing

Add geometric and lighting detail to surfaces using displacement mapped height, vector textures or procedural shading nodes.

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Shading & Texturing

Virtually unlimited number and size of textures regardless of VRAM. Built-in efficient UDIM/UVTile tiling support.

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Shading & Texturing

Shaders can access per-vertex (weight maps, multiple UVs, etc) or per-object attributes for maximum flexibility.

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Shading & Texturing

Render foliage and other opacity-cutout effects blazingly fast!

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Shading & Texturing

Redshift supports many dcc shading nodes for math, color ramps, color remaps and conversion, gamma and many others.

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Shading & Texturing

Redshift’s Standard Surface offers incredible realism with intuitive controls. Create surfaces and translate materials from rendering systems easily.

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Shading & Texturing

Lay bricks faster than any stone mason with Cinema 4D’s popular Tile and Brick Shaders.

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Shading & Texturing

The new PRG Clear Sky model allows artists to simulate gorgeous sunsets with Redshift’s improved Sun and Sky.

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Shading & Texturing

The new Flakes Shader generates voronoi- or dot- shaped flakes at random angles and surface depth to add the perfect detail and shine to your renders.

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