Features

Get-up-to-speed with all the latest features in 2022.

Sculpting

Base Mesh Creation

ZBrush provides an arsenal of tools that will help you take your models to the next level.

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Sculpting

Brush System

Utilize your graphics tablet to enjoy the natural feeling and precise control of working with clay using a real brush or sculpting tool.

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Sculpting

Sculptural Freedom

Utilize your graphics tablet to enjoy the natural feeling and precise control of working with clay using a real brush or sculpting tool.

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Sculpting

Polygon Modeling

ZBrush’s capabilities are not limited to organic sculpting: You can also use it to intuitively create low poly hard surface models.

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Sculpting

Remeshing Options

Stop thinking about the topology of a model and just start creating. ZBrush can convert your sculpt to a clean base mesh almost instantly.

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Sculpting

Flexible Workflows

Combine multiple sculptures together, contract, expand inflate or drape any surface with gravity or populate your model with instanced geometry.

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Painting & Texturing

PolyPaint

Polypainting offers improved flexibility over the standard workflow - start working on textures even before the final low-res mesh has been created!

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Painting & Texturing

UV Master

UV Master will generate UV coordinates for your models in a single click, resulting in an optimized UV map which is understandable to the human eye.

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Painting & Texturing

SpotLight

SpotLight is a projection texturing system for preparing your source texture directly in ZBrush, then paint your model with it in 3D.

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Painting & Texturing

Advanced Painting & Texturing

Morph a 3D mesh into its flat UV shell to paint long continuous strokes using MorphUV or use ZColor to achieve consistent coloring results.

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Rendering

Rendering

BPR (Best Preview Render) quickly renders any model in edit mode with Shadows, 3D Fibers, Ambient Occlusion, Transparent Subtools, or HD Geometry.

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Rendering

LightCap® System

LightCap® is a way to create both Materials or Matcap® in real-time by manipulating directly the lights they simulate.

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