Sculpting
Base Mesh Creation
ZBrush provides an arsenal of tools that will help you take your models to the next level.

ZBrush provides an arsenal of tools that will help you take your models to the next level.
Utilize your graphics tablet to enjoy the natural feeling and precise control of working with clay using a real brush or sculpting tool.
Utilize your graphics tablet to enjoy the natural feeling and precise control of working with clay using a real brush or sculpting tool.
ZBrush’s capabilities are not limited to organic sculpting: You can also use it to intuitively create low poly hard surface models.
Stop thinking about the topology of a model and just start creating. ZBrush can convert your sculpt to a clean base mesh almost instantly.
Combine multiple sculptures together, contract, expand inflate or drape any surface with gravity or populate your model with instanced geometry.
Polypainting offers improved flexibility over the standard workflow - start working on textures even before the final low-res mesh has been created!
UV Master will generate UV coordinates for your models in a single click, resulting in an optimized UV map which is understandable to the human eye.
SpotLight is a projection texturing system for preparing your source texture directly in ZBrush, then paint your model with it in 3D.
Morph a 3D mesh into its flat UV shell to paint long continuous strokes using MorphUV or use ZColor to achieve consistent coloring results.
BPR (Best Preview Render) quickly renders any model in edit mode with Shadows, 3D Fibers, Ambient Occlusion, Transparent Subtools, or HD Geometry.
LightCap® is a way to create both Materials or Matcap® in real-time by manipulating directly the lights they simulate.